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Quixel Bot 2

I've been grabbing cool models to help me learn more texturing and finishing with the Arnold renderer.
A sketchfab model was downloaded (https://sketchfab.com/3d-models/bot-a17d1e6d0dd74636b19f9cbebf81087e?fbclid=IwAR0dF5scllHgQ0Ww3JNELqEkPqIPhKqnsc41Iq764wKe1yXeLN7kVS7e_QU), un-UV'ed and high poly, I stripped into pieces and laboriously rotated things into this different pose.
UV's were generated using RizomUV, it's speedy with good island control which I'm just learning more about. Max couldn't handle auto-unwraps with this mesh and it’s daunting/time consuming to split into its many pieces.
I'm getting more acquaintance with Quixel now, I still feel like it might die at any moment, but It achieves textures that are good enough for me to progress to rendering with.
I used cloth dynamics as a basis for necklaces and scattering confetti then bashed in some other photogrammetry models.
Original model by Gopal V, original concept by Brian Sum and street art by Brandan Bmike odums.

UV and texturing

UV and texturing

Previews

Previews